Blade Blitz

A fast-paced local multiplayer sword-fighter I solo designed and developed under my indie studio, Hella Studios, built in Unity.

Blade Blitz is a fast-paced local multiplayer sword-fighting game I designed and developed under my indie studio, Hella Studios. Built in Unity, it explores momentum-based combat where timing, positioning, and environmental awareness create dynamic duels between players. I was responsible for every aspect of the project—from visual direction, UI, 3D modeling, texturing, animation, programming, UI design, and marketing.

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Blade Blitz