VR Home

For Xbox, I researched and visualized concepts for a comfortable, engaging VR home experience through studies of space, light, and atmosphere.

I was tasked with exploring what makes an ideal VR home space for Xbox. I researched the psychology of designed spaces, studied existing VR homes from Oculus and Vive, and synthesized insights with user feedback to form hypotheses about comfort, personalization, and social presence. From there, I illustrated multiple spatial concepts that balanced style, usability, and emotional impact, delivering a set of environments that helped shape early conversations around virtual homes.

Role

  • Researched the psychology of physical and virtual spaces, analyzing existing VR home environments from Oculus and Vive to identify user comfort and behavioral patterns.
  • Developed hypotheses around spatial comfort, personalization, and social presence to inform design directions.
  • Created and illustrated multiple environment concepts, exploring different moods, layouts, and materials to balance immersion with usability.
  • Helped define early design principles that influenced how virtual “home” spaces could orient, ground, and inspire users in VR.

Team

Joe Wheeler (Design Manager) Tyler Esselstrum (3D Specialist/Engineer)
VR Home