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VR Home @ Microsoft

For Xbox, I researched and visualized concepts for a comfortable, engaging VR home experience through studies of space, light, and atmosphere.

I was tasked with exploring what makes an ideal VR home space for Xbox. I researched the psychology of designed spaces, studied existing VR homes from Oculus and Vive, and synthesized insights with user feedback to form hypotheses about comfort, personalization, and social presence. From there, I illustrated multiple spatial concepts that balanced style, usability, and emotional impact, delivering a set of environments that helped shape early conversations around virtual homes.

Client
Microsoft

Skills
Visual Design
Concept Art
Research

Tools
Blender
Photoshop

My Role
UX Researcher
Concept Designer
Illustrator

Timeline
2018

Team
Joe Wheeler (Design Manager)
Tyler Esselstrum (3D Specialist/Engineer)

Context

The question was what a VR home should feel like. Xbox was exploring what a comfortable, persistent virtual space could be for players. I approached it as a research and design problem, studying the psychology of physical spaces and translating those principles into virtual environments. Comfort, scale, light, and orientation all behave differently in VR, and the design had to account for that.

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