VR Home
For Xbox, I researched and visualized concepts for a comfortable, engaging VR home experience through studies of space, light, and atmosphere.
I was tasked with exploring what makes an ideal VR home space for Xbox. I researched the psychology of designed spaces, studied existing VR homes from Oculus and Vive, and synthesized insights with user feedback to form hypotheses about comfort, personalization, and social presence. From there, I illustrated multiple spatial concepts that balanced style, usability, and emotional impact, delivering a set of environments that helped shape early conversations around virtual homes.